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ADEGA-- A star system located in the Outer Rim territories, in ancient times it was the site of a major Jedi stronghold. It was also the source for powerful
crystals used in making lightsabers. The planet Ossus orbits its two suns in a figure-eight trajectory.

ALACTAAR-- Once the shining jewel of wild space, Alactaar was an unspoiled paradise until rival species each tried to claim it for their own. War broke out,
and soon many of the planet's lush forests and pure waters were tainted by battle. A small team of Jedi Knights were dispatched to end the conflict and they
succeeded. What the Jedi did not know was that a few of their renegade brothers and sisters purposefully plotted the planet's ruin, hoping to inherit Alactaar
for themselves. When the peace bringing warriors departed they had no idea of the real taint left behind on this once great world. Up until quite recently one
of the first secret cloning labs existed on Alactaar, but those were destroyed. It is unknown whether or not the Sith plan to reclaim this world as one of their own.

The planet's nine moons are vulcanic and uninhabitable, and now it seems the planet once only matched by Alderaan in it's beauty is becoming as barren and
ruined as the little planetoids circling it.


ALDERAAN-- A peaceful world, the planet is close to being the galaxy's paradise, and certainly is its heart.... it is a place of high culture and education,
thanks to Alderaan University. The natives love the land and work with it or around it, rather than change or destroy it. Its vast plains support more than
8,000 subspecies of grass and even more numerous wildflowers.

...Alderaan is (also) famous for its cuisine, based on the delicious meat of grazers and nerfs along with native exotic herbs, flowers and grain. The calm
breezes carry large thrantas, which look like flying manta rays and bear passengers safely strapped on top.


CORUSCANT-- Coruscant's coordinates on all standard navigation charts (zero, zero, zero) show that it has long been the center of the known universe.
The 'jewel of the Core worlds', it has been the seat of galactic government for as long as records exist. The planet's landmass is almost totally covered by
an enormous multi-levelled city built on foundations that have been in place since the beginning of the Old Republic, more than a thousand generations ago.
The oldest and densest population centers border the equator. Kilometer-high skyscrapers-- some extending to the lower fringes of the atmosphere-- and
numerous spaceports cover Galactic City (which later became Imperial City); its sky is filled with the lights of arriving and departing air traffic... there are
personal skyhooks-- giant satellites in low orbit that serve as self-contained habitats owned by the richest or most influential citizens, which would later be
grounded for safety reasons by the New Republic.

...The lowest, darkest levels of Galactic City were abandoned long ago and are now home to discarded equipment, wrecked starships, moss and lichen,
spider-roaches and armored rats, duracrete worms and shadow-barnacles, wild gangs such as The Lost Ones, and nameless subhumans moving through
the shadows. Because of the danger, the lower forty or fifty levels are typically restricted from normal traffic. A seedy tavern in this area is said to have not
seen the sun in over 90,000 years. The planet's orbit is far enough from its sun that orbital mirrors are needed to keep the non-equatorial regions at a
comfortable temperature.

...Three primary spaceports handle most traffic arriving and departing from Galactic City: Eastport, Westport, and Newport.


CORELLIA-- Located in the Corellian sector and system, the planet orbits the star Corell, along with four other habitable planets-- all among the first
members of the Old Republic. The system is best known for its fast ships, skilled traders, and pirates who regularly raid the local space lanes.

The inhabited worlds are called the Five Brothers, and Corellia is often referred to as the Elder Brother. The planet is attractive, with farms and small
towns located between rolling hills, fields, and pockets of razor grass...

All three Corellian species (human, Selonian, and Drall) mingle freely in Coronet, the capital city. The planet is a democracy.
'Corellians' are the humans from Corellia.


HAFAH-- A small planet located in the regions of Wild Space. Famous for its textiles and the Hafahian goat. There is some speculation that goats
were brought to Hafah from offworld, but the strains that have developed there are peculiar to it alone. Hafahian goats rely exclusively on the kishgrass
that grows nearly everywhere on the planet. Tall mountain ranges are the only places not occupied by goats and kishgrass; here there are brak-cats,
loma birds (four or five different subspecies), and Sikacharns, a rodent indigenous to Sika (also in the Goat Worlds, see Ozzik below) and a recent
immigrant to Hafah.

Until recently, Hafah was also inhabited by only about a half million planet-bound primitive humans, who made their living through the appropriately
rustic occupations of goat-herding and textiles. Hafahian rugs were some of the finest in the quadrant, and merchants from off-planet occasionally
landed bartered for them, trading exotic foodstuffs in exchange. For many centuries the technical advances making off-planet exploration possible
either never fell into Hafahian hands, or else simply didn't interest them.

Recently however a lone visitor descended to the surface and encountered Dawang Dool, the leader of one of Hafah's most prosperous tribes.
While touring Dawang's territory, they stumbled across a source of tirilium23, a very rare mineral used throughout the rest of the galaxy as an alternative
form of fuel for interstellar travel. The visitor and Dool struck a deal.

Since then, Hafah has been inundated with new technology, as well as new military forces. Dool, once a leader of a primitive goat-herding and
rug-weaving tribe, is now the Padishah of the Goat Worlds-- a system of six planets orbitting a large white star in the Wild Regions of the galaxy. As a
result of their newfound prosperity, the Hafahian's tiny villages of nomadic goat-herders have been tranformed into a large city of ore miners and
workers, with several villages still extant outside the territory of 'Main City.' The people are still adapting to dwelling in houses instead of tents, and cling
tightly to their traditions as a result. The population itself has quickly boomed, so that now there are nearly 2 million human inhabitants there.

Dool has remained in touch with his 'visitor,' Abelard Kresh. Kresh has provided the planet with fighter squadons and the squad leaders to train the men
for them, off-world transports, blaster training, and other modern technology far too advanced for such a primitive culture. In exchange, Kresh occupies the
position of being the Padishah's 'Royal Advisor.' Kresh himself answers to only one man, known as the 'Dark Lord.' Kresh is a Sith.

For more information on the Goat Worlds, see Ozzik below.

(Taken from the Chronicles of the Archives)


JHOTAAN-A planet in the Outer Rim, far away from what would be considered the major "happenings" of the galaxy. Its inhabitants are humanoid.
The Jhotaans pride themselves on their ritualistic ways and traditions. They have the capacity for space travel, but prefer to keep their roots deep in
the rich soil of Jhotaan"s ecology. They are an honorable people, believing in a full life. The planet is divided by a Clan system; within the clan system
is a loose monarchy. The most well known clans on Jhotaan are the Adrean, and the Jota. They have fought amongst themselves for a little over a
century now and it has stunted the planet's political growth, especially in the Republic. In terms of landscape, think "New Zealand." The climate is
often warm, but the mountain ranges remain snow capped all year long. Right now, the Adrean Clan holds the title of being the ruling clan on the planet.
Its capital city, Andrea, is at the basic of one of the largest Mountain ranges on the planet. Surrounded by cool rivers with clean water.

They are a good week's travel from Coruscant. It's about the size of earth, and even sports a ring of frozen rock and asteroids, which act as a defense
mechanism during attack. The planet is not densely populated, numbering in the millions not billions. The chief industry is a rich ore that is used for ship
hulls. A metal that is strong, light, and durable.

The people on Jhotaan live in Villa"s surrounding many geological centers, such as the capital city Andrea. In terms of architecture, think "Costa del sol."
Recently, the Jhotaan government has made a move to secure a representative or senator from their world to join the republic. In the past ten years, this
request has been denied due to lack of political stability, but seeing as though the planet has seized its tireless campaign of civil war, the chancellor has
agreed to allow a senator for Jhotaan space be present itself in the next few weeks.


KATHLUT-- -DESTROYED- After the bombing of Korriban by the Vespers (see Archives of the Chronicles of the Grey), the growing numbers of Sith
followers were forced to move their base of operations eslewhere. Most of those who had been devoted to research on Sith lore shifted to Kathlut, taking
with them what is called 'the darkest library in the universe'-- purportedly a treasure trove of every kind of intellectual and metaphysical evil in the known
galaxy. Several other schools are reported to have moved to Kathlut as well, among them the shi-bo and the far deadlier, almost mythical bo-kan schools.
Kathlut is also the home of the Black Legion, which is said to be a security force with deadly Force-abilities trained to a keen edge. While this is more a
rumor than substantiated fact, it makes sense that a Sith Security force would have to be especially adept at overpowering a Force-user with fighting skills
that rival the Jedi.

A dark and forbidding world, its mass is roughly half that of Coruscant, yet because of its dense metal core the gravity is one and a half times that of most
planets that size. The soil is largely toxic from hydrogen sulphide deposits, though the Sith have managed to eke out an existence there, subsisting largely on
food and goods imported from subject worlds elsewhere.

Duty on Kathlut for a Sith in the early part of their career is often considered to be an honor. For those who are older, Kathlut is often considered a special
kind of 'hell.'


KORRIBAN-- A world long hidden, the repository for the mummified remains of many Sith Lords within the great temples located in the Valley of the Dark
Lords. The tombs are designed to focus and amplify dark-side energy, which permeates the entire valley. The temples' exteriors are guarded by human
skeletons, activated through a combination of machinery and Sith magic. Within the temples was an immense crystal, which held the trapped spirits of the
Jedi Masters who had dared oppose the Sith.

Four thousand years ago, Exar Kun visited Korriban to learn Sith secrets. Nadd destroyed the crystal and unleashed the guardian creatures on Kun, who
eventually surrendered to the Dark Side.

Darth Sidious is known to frequent Korriban, and refers to it as his "place of power."


OZZIK-- Part of a six planet system located in Wild Space. The planets are: Ozzik, Sika, Tarang, Hashooka, Barada, and Hafah. All of these planets
are small, lightly populated, and orbit a central large white star. The Goat Worlds are difficult to reach and as a result, quite primitive compared to many
Republic worlds. There are no trade routes established near the Goat Worlds. Humans were either brought here as part of a colonization process early
in the history of the Galaxy, or perhaps were remnants of various shipwrecks during the Galaxy's earliest exploration.

Ozzik boasts an Earth-like climate, except for its purple sky, which colors almost everything (and everyone) native to Ozzik either monochrome purple,
or bright green. Little is known about Ozzik except that its people are simple, have recently become modernized, and are involved in tirilium refining and
munitions building. These are relatively new industries, apparently brought there from offworld.

Ozzik recently fell under the rulership of Padishah Dawang Dool, a Hafahian who began as a humble herdsman and rug merchant and ended as a servant
to Lord Sidious (through Sidious' minion, Abelard Kresh) and a growing powerbase (see Hafah above). It is rumored that there are also munitions plants
on Ozzik.

It's rumored that the last native ruler of Ozzik was murdered by Dawang Dool.

(Taken from the Chronicles of the Archive)


REVANAAN -- Even after nearly two millennia, the name of that world could still rankle up some enmity in the emotions of many planetary governments
and their representatives. It had been in the opinion of many observers at the time, to be an ultimate show of one group’s ability to put on blinders and see
only a very narrow view of the galaxy. And then act on it. The planet itself was in what was now known as the Expansion Region; not at all Inner Rim and
not really Mid-Rim, though most called it Mid-Rim. The family of a well-to-do member of Revanaan’s founding colonists had snagged ownership of the
un-inhabited world some decades before. So when the ultra-conservative, zealously religious and survivalist-hued group (called Revas, for some reason
now lost to history) needed a world to call their own, they were presented with the perfect place to go.

And so Revanaan was born.

Amidst a certain amount of name-calling and other shows of ill-will, some 4500 settlers had gone to the nearly virgin planet to begin a life far away from
everything they’d ever known in the Republic. Because species purity was an absolute must, all of the settlers were human. All of them were also
carefully screened for Force-ability, as well; Force-ability was seen as a near abomination to the natural order of the galaxy in the eyes of the Revas,
so it was rooted out with a vengeance among those that were to be the founders of this new, Revanese utopia.

There was also a return to a more “simple and natural,” agrarian life-style, with little use of anything beyond simple machines; electricity itself was banned
except as necessary to maintain a very basic and highly controlled inter-planetary contact. And providing the control and policing for all of this was to be
a theocracy made up of the Revas leaders, who were also the group’s religious leaders.

And now, nearly 2,000 years later, Revanaan was humming along quite nicely. The general populace was quite aware that there was life out there among
the stars of the night sky, and that those people lived lives of degradation and moral vacuity, caused by the complex machines that did the work for them
and a false sense of power that rightly belonged to God (along with a long laundry list of other reasons).

The average denizen of Revanaan worked the land, raised and husbanded animals, owned only basic tools and conveniences, and learned only what was
acceptable to the central theocracy that over-saw the various monarchies that controlled the western end of the planet’s only continent. People who were
different in any way, either by dress or behavior or beliefs, were to be shunned and preferably killed.

For this average citizen, it was an equitable and happy, God-endorsed arrangement. Except in matters of religion, there had been very few uprising and
revolts in Revanaan’s history and even those had been fairly well worked out. (Save for one on-going Theo-political dispute that was now overseen by
a former senator who maintained his own little principality on the border between the two combatants.)

Within the framework of the Republic itself, Revanaan was one of the very few closed worlds with a seat in the Republic Senate. This designation came
about over a thousand years ago when the populace of Revanaan came under attack from pirates and slavers. Citing their sovereignty and self-sustenance
from the time of colonization, the Revanese rulers were able to gain protection from the Galactic government, which continued to this day; the Revanese
government has full control over who can legally land on the soil or water of their world. Revanaan pays for its protection with the hand-manufactured
good of its people as well as the delicately translucent fresh-water pearls found only on that world. Both items go for high prices on the inner-rim world,
providing the cash needed for this protection.


Quote from a report filed by Padawan Cassila Sanar, approximately thirty-five years ago:
“The planet had been settled almost two millennia before by a batch of conservative, human religious zealots that had decided technology was a bad idea,
popular representation (i.e. the Republic Senate) was a chaotic form of government, and that the use of Force-wielding protectors (read “Jedi”) was just
begging for trouble. They now occupied this mid-rim planet with their outer-rim attitude and their low technology level, yet had singular Senate
representation because of trouble they’d had a thousand years ago with pirates and slavers. With their own Senator, they became even more effective
at maintaining their isolationist position, thereby keeping the rest of the galaxy out and their private little world all to themselves. As I continued to read
about their monotheistic religion and its paranoid attitude toward anything smacking of off-world or resembling magic (a.k.a. Force-use), I was getting
really confused as to why Terryl and I had been asked here. All I could figure was that it was some really weird joke on the part of… the head of the
Church of Remus, Theocrat Ioan X.”

(The complete report has been lost strangely enough..)

CONSORTIUM OF RHOBAS -- The star Robhas is orbited by five planets; Chetius, Crannag, Dareuni Kinikia and Vogul. Five other nearby planets
make up the Consortium; Menoi, Ithtos and Phibar, which orbit the star Menoius, and the two planets that orbit Al-Fuleni, Fuleni Prime and Badi’a.
There are also several non-ruling worlds which have been conquered by the Robhasians, but have no voice in Consortium government. Essentially,
the non-ruling worlds are considered enslaved. Cheltius is the largest planet in the Consortium and is the capital. It has large cities that are overpopulated
and dirty. Most of its goods are imported. There are still manufacturing facilities, but the natural resources of the planet have long ago been depleted.
The natives of Cheltius have tanned skin, white hair, ridged foreheads and exotic-colored eyes. Their markings on their foreheads and hands indicate
what region they’ve come from. There are many other species now living on the planet as well.

Crannag is located on the far side of the planets of the Consortium of Robhas. It is uninhabitable, covered in ice and barren rock. It is where the
creature the Crannag Broman came from. The civilizations that once inhabited Crannag annihilated themselves in constant civil wars.

Dareuni is sparsely populated but rich in vakoride, an essential element for fueling space-going vessels. The inhabitants are insectoid and several
are in military service as Dareun have keen intuition and a natural ability for strategy. The Dareun use slaves to mine the vakoride.

Kinikia is a small, lush, tropical planet that is in the closest orbit of Robhas. It is home to the Kinikan boar, a delicacy that is prized among those
who can afford it. Many of the more prosperous citizens of Robhas use Kinikia as a resort. Its unspoiled waters are always warm and the sands
are white and pristine. The natives of Kinikia are timid and subservient. They are human and generally small. Most Kinikians work in the luxurious
villas that house the Robhasian elite when they vacation there.

Vogul was conquered easily by the Cheltians centuries ago. Its people are primitive humans and are sold as house slaves to other worlds. A single family
that lays claim to ownership of the entire planet rules Vogul. The planet is considered the breadbasket of the Robhasian sector. The land is rich and fertile
and many types of animals are raised there for consumption.

Menoi has vast shipyards that create the enormous fleet of Robhas. There are no native Menosians as it was uninhabited before the Consortium set up a
government and built the shipyards. A great deal of the wealth of the Consortium is spent in shipbuilding and those fortunate enough to work there fill their
pockets abundantly. Many species now claim the planet as home. The hodgepodge population has sprouted various settlements that attract some of the
darker aspects of society.

Ithtos is a dry, cold planet that has little value other than its strategic location as it is the closest planet to the Republic and serves as a spaceport and
entryway to the Consortium. There are several military installations on Ithtos. There is a daily eclipse of the sun due to the close proximity of Phibar.
Native Ithtosians live in deep caves. They grow their crops and raise livestock underground.

Phibar is extremely close to Ithtos and matches the dry planet’s orbit exactly. The two seem almost tethered. Phibari can see the surface of Ithtos and
vice versa. Phibari are considered intellectuals and are highly sought as educators, counselors and scientists. There is little land on Phibar, the oceans
cover ninety percent of the surface and Phibari have evolved into amphibious beings. They have a few cities under water, which are not enclosed with
oxygen domes. It is said that the most intellectual and spiritual Phibari live exclusively underwater.

Fuleni and Badi’a have a near-symbiotic relationship. Fuleni are large humanoids that generally lack intelligence. They are aggressive and war-like. They live
in tribes which often are at odds with one another. Badi are frail creatures who have mastered the art of cloning and have also harvested Fuleni for both
cloning and experimentation. Speculation is rampant that the Badi’s experiments caused the state of the Fuleni population.


SCHAUINE -- a planet inhabited exclusively by male humanoids and various canine subspecies, also exclusively male. Considered merely a folktale
spread by various indigenous male-bonding tribes, the inhabitants of this supposedly outer-rim system apparently spend their time seeking out
intoxicating beverages and the perfect 'ten' (another folktale having to do with legendary females that no longer exist on the planet, if indeed they
ever did). How the population manages to reproduce remains largely a matter of speculation and dirty jokes.


SHEVINA -- a planet near Coruscant. It is rich in mineral deposits, which has made its inhabitants very wealthy. Its inhabitants are humanoid. The
Shevinians pride themselves in their physical fitness and strength. They are very ritualistic and have a strict code of honor, even in battle. They have
established many trade routes and have vast holdings in weapons and space vessel construction.

Think of someplace medieval -in terms of open markets and walled castles w/different lords. It's a feudal system, complete with warring families until
the Jedi finally bring peace, setting up a ruling house who has never been disputed since. They're very wealthy (due to their mineral deposits). In terms
of landscape, think 'old Europe' - heavily forested, clean water, plenty of lakes rivers etc. They are maybe a day's travel from Coruscant. It's about
earth-sized, but not densely populated, numbering in the millions not billions. There is very little emigration, initially due to the wars, later due to
restrictions - while not unfriendly they are protective of their world and their government and resources. There is an active tourist industry due to its
location (it's a Core world) and the youth of its civilization.

At one time, fighting among the clans threatened that wealth. Called the Blood Wars, the Shevinian clans fought fiercely for control of the planet.
The Lords of the Clans, called Gendars, vied for the throne. A Jedi Knight was dispatched to the planet after a young Gendar called Morgad
Desq’an contacted the Republic in an effort to stop the fighting. The Gendars agreed to arbitration. The resulting settlement left the selection of a
leader to the Council of the Gendars. The Gendars elected Desq’an and his house to be sovereign and forever pledged loyalty. The House Desq’an,
currently through Queen Tonaria, rules the planet to this day.

Jedi Knight Tondo Des'qan is Queen Tonaria's son, and has left his duties as a Jedi in order to help support her efforts to rule his homeworld. Much of the
personal wealth of his family has been moved off-planet to make it accessible to the Grey, and has also moved many of his family members off-world for
their safety, in preparation for the dark times ahead.

Shevina boasts a mighty fleet with a vast army. Many off worlders have tried to devise ways of taking over Shevina’s commercial interests, but have all
been ousted.


The UULATH REGION -- This very outer rim “region” consists of four star systems:

Miner’s Star: Surrounded by nothing but planets turned to rubble by some ancient cataclysm, it is an asteroid miner’s paradise and there are many rich
claims here being worked by a great variety of independent miners.

Star & system #FAA4902376: There is but one truly habitable planet here but it is a veritable garden spot. An Agri-Corp franchise started a colony on
this planet about a century ago and it has been steadily growing in importance and cultivated land every since. The inhabitants have started calling it Arcadia
but the miners still call it “The Agricultural Colony.”

Star #FAA4905264: A red giant that has eaten its system of planets and is now beginning to shrink again.

Talis’cha-- Bread-basket of the area, it has been settled for as long as the area has had humans in it. Main spaceport city is called Helis’cha. There is only
one continent and it roughly laid out like North America; a central “plains” area with mountains on either side. This plains area is where the port is and the
population. Because the settled areas are mostly held by large plantation-style farm interests, it is actually a sparsely populated world. The western mountains,
being the geologically newer ones and much more high and rugged, are rarely bothered with. The eastern mountains, older and lower, are better known but
also rarely bothered with as there is much more easily tilled land down on the flat. These mountains send a rich supply of water to the plains.

History: This is an oddly gerrymandered region due to the fact that it was originally formed by a branch of a pirate organization known as the Marauders.
Quite literally, the first senator (and most of the subsequent ones) of the region was a pirate. This condition continued for almost two centuries, with piracy of
the lucrative miners being one of the biggest money-maker in the area, second only to slaving, a service which was used by the big plantations on Talis’cha.
When the Agricultural Colony was started, the Marauders tried to bring it in under their control.

Because the financial backers of the operation had a sympathetic ear in Agri-Corp, the Republic finally began to take notice of the complaints about
corruption, piracy and slaving that had been coming from this area for so long. A Jedi Knight was sent to investigate but his ship apparently disappeared
and no formal result of his investigation was ever logged. The complaints about the piracy continued though, and more Jedi were dispatched to the area,
and the Marauders were finally routed from their stronghold in the asteroids surrounding Miner’s Star. However, it was the freeing of the slaves on
Talis’cha as a separate action by the same Jedi that put a real end to the Marauder’s hold on the region. The Senator in charge at the time was removed
from power and is still serving out his sentences. The Marauders have regretted this loss of territory but they are done looking for retribution and have
moved on to more profitable areas.


TATOOINE-- A harsh desert planet that orbits double stars in the Outer Rim in the Arkanis sector near the worlds of Ryloth and Piroket, it is far from
the Galactic mainstream, but is still a nexus of several hyperspace routes. Jedi Knight Dace Diath, who lived 4,000 years before the Galactic Civil War,
was a native of Tatooine. Fought over by rival gangsters and smugglers, its surface is littered with shipwrecks buried by sandstorms. There are two
native species: the scavenging Jawas and the fierce Tusken Raiders, commonly called 'Sand People.' Tatooine is also home to the fearful Krayt dragon.

There are as many native species growing on Tatooine as one might expect in a desert, but most colonists run moisture farms. Points of interest include
the Dune Sea, the Jundland Wastes, Anchorhead, Motesta, Tosche Station, Bestine township, Beggar's Canyon, the Stone Needle, Bildor's canyon,
and the Mos Eisley and Mos Espa spaceports.


TONWIN-- (also, Tonwyn) -DESTROYED-
Little was known about Tonwin. It was a small, densely wooded planet in Wild Space, lying just outside the bright pink nebula known as Veronica's
Veil or v v 17235. It was uncharted and largely uninhabited. The Grey set up temporary 'headquarters' there several hundred years ago. The villlage
consisted of sturdy huts, a water supply, and whatever advanced technology the Grey brought with them. The flora were predominantly pink, though
there was also plenty of green foliage. The sky was colored pinkish (reaching a deep marroon at twilight) by the presence of particulate minerals and
yes, the pollen from the blooming trees and grasses. None of the particulate matter was present in enough quantity to be a health threat.

The planet was reportedly shaped like an inverted ice-cream cone. Its odd shape was probably due to volcanic and gravitational pressures brought
to bear early in the history of the Galaxy.

There were no known carnivorous predators on Tonwin large enough to attack large biped sentients, making it a very safe place, at least until it was
destroyed. The planet was blown up by a band of Sith, who hoped to destroy the clan of Grey Jedi rumored to be using the world. How they came
by this information is still undetermined.

Having sensed the disaster before it happened, Giuseppe Minsk had the planet evacuated beforehand, sending out small groups of Grey to colonize
other worlds with the flora & fauna of Tonwin, and eventually the Grey set up a new headquarters on Talis'cha. The only Grey known to have perished
on Tonwin was Jedi F.L. Anders, who had been the official 'Meeter & Greeter' of the Grey.

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